My interests are mainly image related, from image processing and computer graphics to photography, cinema and animation. I love to create, manipulate and study images and animations in order to understand how they affect us, perceptually and emotionally. As a digital artist, I explore procedural creation, particles and fluid simulations in real-time workflows.
I am currently working as a creative engineer at THEORIZ Studio where I participate in the creation and development of immersive and interactive installations. My work involves many different topics such as real-time graphics, physical simulations, virtual reality, shape and movement detection, video mapping and interaction design.
I defended my PhD in computer graphics in April 2017 at INRIA in Grenoble, France. I worked on texture analysis for color and texture transfers between images. This PhD was supervised by Romain Vergne, Thomas Hurtut and Joëlle Thollot and realized inside the Maverick team. You can find more information on this work and my thesis here (the thesis is written in english).
This PhD work was the follow-up of the Master of Science in Grenoble (MOSIG) I did, specializing in graphics, vision and robotics. Before this master, I graduated from the engineering school of Physics, Electronics and Materials (PHELMA) in Grenoble INP, specializing in signal, image, communication and multimedia.