I’m working on implementing the Physarum Transport Networks algorithm from Jeff Jones in 3D inside Unity using the VFX graph and compute shaders. It’s showing some promising results !
Source code : https://github.com/Barbelot/Physarum3D
Creative Engineer | Technical Artist
I’m working on implementing the Physarum Transport Networks algorithm from Jeff Jones in 3D inside Unity using the VFX graph and compute shaders. It’s showing some promising results !
Source code : https://github.com/Barbelot/Physarum3D